Wednesday, January 6, 2010

Video Game Looking for Spiritual Enlightenment - Not!

When it was announced that Visceral Games, the company behind Dead Space was going to tackle a video game adaptation of Inferno, the first part of Dante Alighieri’s The Divine Comedy, there was plenty of (understandable) doubt that it would translate well between formats. After all, how can a huge, metaphorical and spiritual journey translate into a third-person action game?

Let’s not mince words as far as the changes made to the source material, as anyone looking for an accurate portrayal of Dante’s journey through the netherworld with the poet Virgil will be sorely disappointed. I’m not going to go deep into spoiler territory just yet, but Dante has a far more cliché reason to journey through the underworld than spiritual enlightenment...a girl.

That’s right, Dante now has to chase the spirit of his lady-love through Hell and face off against its army in the process (while being the best damn God of War clone you’ve ever played). Visceral has worked some programming magic to ensure that the frame rate never drops below a silken 60 frames per second, and it’s really quite exhilarating, if familiar. Veterans of Kratos’ journeys will find themselves settling in with Dante almost immediately, with a bony scythe (a weapon Dante procured after killing Death) replacing the Blades of Chaos quite nicely.

http://www.fearnet.com/news/reviews/b17840_first_impressions_dantersquos_inferno.html

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